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Interactive Fiction Using Twine

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Interactive Fiction, also known as IF, is a subgenre of online games/stories that are text only. They are interactive (readers can interact with them) and non-linear, which means the path and solution change based on player choices, like the famous Choose Your Own Adventure books. At its most basic, IF consists of no more than words on a screen. With a little coding, IF can include multimedia, while keeping narrative at the heart of the experience. In this first article, we will focus on how to get started.

Today, many designers use the free platform Twine to create IF. Basic IF projects require no coding, just a good storyline to “plug in”. Before you get started, you need a story to tell. You can see our story project, The Library Book, linked below under “Learn More”. You can draft your story on paper, but it’s highly recommended you use an online document such as Google Docs for safekeeping.

It’s a good idea to be organized when drafting your story. When you get to the part of the story where your audience can make a choice that will impact the ending, signify that in your draft, by either using bullets, numbers, or indentations.

For example:
Your story text goes here:

  • Choice 1 linked here
  • Choice 2 linked here

Twine separates parts of stories into what they call “Passages”. Decide from the beginning how the parts of your story will be split up into Passages. You may even want to label each part of your story with the word “Passage”, and then add a descriptive name.

After your project is typed up, it’s time to put it into Twine! If you choose to use the web version, you must always return to the same computer AND browser to continue adding to the project (as it’s saved in the local storage of your computer’s web browser).

When you create a new project in Twine, you’ll be asked to name it, but you won’t be asked which story format you want to use (the Twine format can range from simple to more complicated). The default format is Harlowe, an easy-to-use format with an editor toolbar, which is what will be used in this article.

When you start your story, you will see a blank work area with a single box that says, “Untitled Passage”. You can double-click the box, name the passage “Introduction”, and paste your story introduction into the text area. When it comes time for your reader to make a choice, you will need to add “Passage Links”. To create Passage Links in Twine, you need to place the choices in double brackets and then insert a dash followed by a right arrow key to signify the new Passage it will be linked to.

By doing so, Twine will automatically create a new “Untitled Passage” that you will need to fill in.

By staying organized from the beginning, your IF project can become quite complex. Focus on the quality of your narrative and the interactive mechanics of your project for now. Next time we will delve into how to make it look (and sound) good using some code!

Learn More

Sample Story, The Library Book

https://binkybearbytes.itch.io/

Twine

https://twinery.org/

Twine Documentation

https://twinery.org/cookbook/

What is Interactive Fiction?

https://en.wikipedia.org/wiki/Interactive_fiction

Interactive Fiction: STEAM

https://store.steampowered.com/tags/en/Interactive+Fiction

Games Suitable for Children

https://ifdb.org/poll?id=z9shyw6mdia3jdud

Interactive Fiction in the Classroom

https://www.edutopia.org/blog/interactive-fiction-in-the-classroom-matthew-farber

Top 50 IF Stories for Kids

http://bdesilets.com/if/?page_id=15

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